We're four already! Time goes by fast.
A statistic repeated on the Internet (without a source) is that 50% of startups fail by year five. We don't think of Tattle as a start-up- there is no unyielding chase for growth, be it of profits or of users. As we have emphasized in the past, the process -or the 'how'- of building is as, if not more important, as the what of building. Four feels like a ripe young age. We've managed uncertainty and weathered some storms. On the whole, we have a better sense of our capabilities and limitations. Year four was rather exciting- one in which the wisdom of our capabilities translated into execution of multiple projects. In 2022, we were working with four projects:
Uli:
Uli, our project on enabling collectinve response to online gender based violence, started in 2021. It was a collaboration with the Centre for Internet and Society and supported through a grant from the Digital Society Challenge. 2022 was the year to deliver the first beta.
Viral Spiral:
Viral Spiral is a multi-player media literacy game to explain the consequences of sharing polarizing information. The game was developed in partnership with Adhiraj Singh and received initial funding from the Pluralism and Civic Exchange Fund at the Mercatus Center.
Releasing Standardized Metrics from GitHub:
We worked with GitHub's Social Impact and Policy teams for developing metrics from GitHub to inform economics research, public policy and international development.
Using Web Monetization for Incentivizing Sharing of ‘Good’ Content:
This was a joint project with Monk Prayogshala to study the incentives for sharing accurate information. It was funded by the Grant for the Web.
The project with GitHub and Monk Prayogshala were time-boxed projects. Uli and Viral Spiral on the other hand were multi-year bets. We knew it was going to be a busy year, and one that required context switching between different project types. But it was organizational growth that we embraced.
By the end of 2022, we had concluded the study on using Web monetization to share 'good' content, and submitted our report to GitHub. We launched Uli, and got feedback for the next iteration. After numerous playestes, in January 2023, we were ready to play the game with school students in Kerela.
The revenue sources for the year were:
Continued from 2021:
The primary cost drivers for the year were:
Full-time Staff for the Project.
Research costs including paying study participants, and researchers
Contract services such as legal and accounting
All our projects were made worthwhile by the fantastic people and organizations that joined us on them. In our traditional style (see past annual reports the list would take up an entire page (yay!). So we're adapting and grouping the project teams together.